You have a standard array of forward-striking missiles and tailgate-halting mines, and though they are often the key to victory, they are the weakest aspect of this game. You pick up items as you make your way around the track, although these aggressive power-ups are not as exciting as the core racing action. Of course, you'll be doing a lot more than just slamming through hairpin turns and trying to land ridiculous leaps of faith. One of the power ups briefly flips your screen upside down. The House of the Dead tracks are delightfully creepy, and the races through the brightly colored world of Samba De Amigo are a trip, but it would have been more interesting to have a few more franchises thrown into the mix. Nine have been pulled from Sonic, and those only have three unique styles (casino, fortress, and green hill). The only small problem with the tracks is that there isn't quite enough variety in their themes. There are always enough tight turns and narrow pathways to ensure the racing stays intense.
#Sonic and sega all stars racing wallpaper drivers#
All-Stars Racing does a good job of easing you into the experience with the early tracks but doesn't make them so simple that veteran drivers will breeze through them. Each of the 24 tracks is filled with tight turns, wild jumps, and even a cleverly hidden shortcut or two, which makes it a lot of fun to repeatedly play them to find all their secrets. The smooth controls would be for naught if the track design couldn't follow the same high standard, but there is no such problem here. The only control issue is some iffy collision detection when slamming into the environment, but occasionally getting stuck on a rock doesn't hamper the overall fun of flying around these tracks.
![sonic and sega all stars racing wallpaper sonic and sega all stars racing wallpaper](http://cdn.akamai.steamstatic.com/steam/apps/34190/ss_0157d13880ef8342fe81b05002b2f129eb0e7805.1920x1080.jpg)
The longer you hold it, the faster your burst when you finally release it, which adds a bit of strategy as you see how far you can tempt fate. By holding down the drift button when you enter turns, you slowly build up your boost ability. The most exhilarating aspect of the racing experience is the boost system. Everything in All-Stars Racing feels just right, so within seconds of starting your first race, you'll be able to focus on positioning rather than wrestling with your steering. The controls are tightly honed, making it easy to weave through traffic, slide around corners, and drop a few landmines in front of your unsuspecting competitors. Once you make the difficult decision between driving as AiAi or Samba, it's time to get a taste of the racing. Sadly, there are no such bonuses on the PlayStation 3. The Wii version lets you play as your Miis while the Xbox 360 version gives you control of your avatar, as well as a kart with Banjo and Kazooie on board. There is a slight difference in the lineup among the systems. It's an eclectic cast that stretches through Sega's entire history, which should please anyone who's been following Sega since the Master System days. Eggman made the cut, but would anyone really have missed Amy or Big the Cat? The 13 non-Sonic characters run the gamut from ridiculously obscure (Zobio and Zobiko from House of the Dead: EX) to cult favorite (Ryo Hazuki from Shenmue) to long-forgotten 8-bit star (Opa-Opa from Fantasy Zone). It makes sense that the lightning-fast blue hedgehog and his evil nemesis Dr. A whopping seven of them have been pulled from the well-worn Sonic universe, though some of the lesser known entrants could have easily been scrapped to allow a few more franchises to share the limelight. The 20 Sega characters in All-Stars Racing are an odd bunch, to say the least.
![sonic and sega all stars racing wallpaper sonic and sega all stars racing wallpaper](https://c4.wallpaperflare.com/wallpaper/235/992/16/all-stars-family-hedgehog-race-wallpaper-preview.jpg)
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